Rendered, retargeted, and cleaned up in Blender, with a character I skinned and weight-painted.
Recording showing what is being shown in shogun.
I suited up and calibrated myself in a vicon suit, with finger markers. I also setup the gun, chair and desk as props so they could be tracked by the shogun cameras.
I combined multiple source animations in Motion Builder to make a unique idle animation that was rendered in Unreal Engine.